J1 League (Japan): power rankings

Season 2026/27 · updated 14 October 2026

The strongest side by the model is Sanfrecce Hiroshima: +1.15 goals per game against an average opponent. Biggest climber of the week: Shimizu S-Pulse (+2). Avispa Fukuoka are 17th in the table but 12th by strength — better than their points.

  • Best attackSanfrecce Hiroshima2.00 goals per game
  • Best defenceSanfrecce Hiroshima0.86 conceded per game
  • Climber of the weekShimizu S-Pulse▲2 · now 11
  • Faller of the weekMito Hollyhock▼2 · now 13

Ranking

Rating — goal difference per game against an average opponent at a neutral venue. ▲▼ — places gained or lost in a week.

#TeamRatingAtt.Def.TableFormNext
1Sanfrecce Hiroshima+1.152.000.86217 October · Kyoto Sanga FC (15)
2▲1FC Tokyo+0.561.571.01417 October · at Tokyo Verdy (20)
3▼1Machida Zelvia+0.551.631.08318 October · Avispa Fukuoka (12)
4Kawasaki Frontale+0.341.611.27817 October · at Cerezo Osaka (17)
5▲1Kashiwa Reysol+0.341.721.38117 October · Nagoya Grampus (14)
6▼1Vissel Kobe+0.311.381.07518 October · at Fagiano Okayama FC (9)
7Kashima Antlers+0.231.611.37617 October · V-Varen Nagasaki (16)
8Yokohama F.Marinos+0.051.211.15717 October · at JEF United Chiba (19)
9Fagiano Okayama FC−0.011.111.13918 October · Vissel Kobe (6)
10Urawa Red Diamonds−0.071.541.611117 October · at Mito Hollyhock (13)
11▲2Shimizu S-Pulse−0.091.121.201017 October · Gamba Osaka (18)
12Avispa Fukuoka−0.111.151.261718 October · at Machida Zelvia (3)
13▼2Mito Hollyhock−0.161.151.321317 October · Urawa Red Diamonds (10)
14Nagoya Grampus−0.171.151.321517 October · at Kashiwa Reysol (5)
15Kyoto Sanga FC−0.241.181.421617 October · at Sanfrecce Hiroshima (1)
16V-Varen Nagasaki−0.401.141.541417 October · at Kashima Antlers (7)
17Cerezo Osaka−0.421.021.441217 October · Kawasaki Frontale (4)
18Gamba Osaka−0.501.061.561817 October · at Shimizu S-Pulse (11)
19▲1JEF United Chiba−0.501.041.531917 October · Yokohama F.Marinos (8)
20▼1Tokyo Verdy−0.520.751.272017 October · FC Tokyo (2)

How it is calculated

Only this season counts. The model rates every team’s attack and defence from this season’s matches — by expected goals (xG, the quality of chances) and actual goals, 60 to 40 — taking into account how strong the opponents were. The rating is the goal difference per game it expects against an average team of the league at a neutral venue. Every team starts with three games of league-average form, so a couple of lucky results early on do not make a leader.

J1 League: matches and table →
J1 League: season forecast →